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Old May 15, 2006, 02:40 AM // 02:40   #1
Wilds Pathfinder
 
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Join Date: Mar 2006
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Default My New Sword/Gale Build (Please tell me what you think)

First off I call it: The Spell Raper Build

My Skillz:

Skull Crack: Dazed and interrupted!!

To The Limit: Adds adrenaline to build main skill (4 Enemies right now)

Distracting Blow: Quick fix if skull crack isn't ready

Flurry: I use this so I don't lose extra health (frenzy) and its to interrupt any spells quickly with a person under daze.

Seeking Blade: Good if I'm not attacking a caster and if they are using a stance (+15 right now)

Conjure Lightning: I felt lacking of damage and decided to add this in along with a shocking sword hilt. (+9 for 60 sec.)

Gale: Knockdown so that I can chase the suckers.

Resurrection Signet: Revive

I have my skills like this

Air Magic: 8
Strength: 7
Swordsmanship: 11
Tactics: 7+1 (Helm)

My armor:

15k Ascalon Helm
1.5k Glad Chest
1.5k Glad Leggings
Stonefist Gauntlets
15k Ascalon Boots
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Old May 15, 2006, 03:50 AM // 03:50   #2
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Ok to be honest your build is very bad. A more effective gale sword build would be like this.

16 Sword
Air 5
Strength: ~
Tactics: ~
1. Gale
2. Sever
3. Gash
4. Final Thrust
5. Charge* or whatever
6. Sprint
7. Frenzy
8. Rez Signet


You always want your weapon attribute to be 16. Skull crack isn't a great elite because an uncovered daze will be removed in seconds and it will be hard to hit against most types of monks. Never sacrifice Damage for saftey, with flurry in mind. If you run a sword build why not run sever/gash/final thrust? Your build is pretty bad. Look around for a better one.
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Old May 15, 2006, 04:11 AM // 04:11   #3
Ascalonian Squire
 
Join Date: May 2005
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With gale you have exhaust, so you will need most if not all adrenaline skills besides gale. After a few gale casts you have no energy.
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Old May 15, 2006, 04:15 AM // 04:15   #4
(屮ಠ益ಠ)屮
 
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Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Especially with Gale upped from 5 to 10. But that's prehistory, as far as we're concerned.
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Old May 15, 2006, 05:48 AM // 05:48   #5
Academy Page
 
Join Date: Mar 2006
Profession: R/
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Quote:
Originally Posted by jakb
With gale you have exhaust, so you will need most if not all adrenaline skills besides gale. After a few gale casts you have no energy.
Don't cast gale every chance you get.
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Old May 15, 2006, 05:54 AM // 05:54   #6
Desert Nomad
 
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Join Date: Feb 2006
Location: USA: liberating you since 1918.
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I think you need some more pvp experience. Honestly, my friend: no disuasion or disrespect intended. Read some of the threads around here.
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Old May 15, 2006, 08:27 AM // 08:27   #7
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Eli Scrubs
My armor:

15k Ascalon Helm
1.5k Glad Chest
1.5k Glad Leggings
Stonefist Gauntlets
15k Ascalon Boots
Some tips regarding the armor:

Read the description on Stonefist Gauntlets. Then read the description on Gale. Replace with Gladiator's Gauntlets, +1 energy with no drawback for you.

Read the description of any pieces of your Ascalon set. Notice how it screams "non-stacking."

I'd strongly reccomend keeping the Ascalon boots, and ditching the helm for a +1 mastery(axe, sword, hammer) or LT helm. There really isin't much place in PvP for +tactics or +strength helm, unless you're running a very specific build.


I also strongly agree with Byron.
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